My first full part from skate 2. The self titled video is basically a combination of all the best clips I have collected from my skate reel. Enjoy! (sorry for the bad quality, I will re-upload when I have time to render it out in better quality)
Just wanted to give an update on some of the things I am working on right now/have just finished.
Game Engine Development
The big thing I’m working on right now is a custom made game engine specifically for games with an old school, platformer type gameplay. The temporary name right now is just MF Game Engine(until I find something more creative than basically my initials). The thing that sets it apart from the old games is that I am planning to use 3D graphics, just from a side-view. If anyone has played New Super Mario Bros, you know what I mean.
The last couple of days I have been working on the tile-based physics for the engine, and just finished the main stuff. For now it loads a map from a simple text file, displays the physics objects(not what players would see in a game), and has the normal, old school character dynamics. Here is a sample from the basic demo I setup using the engineĀ (The character is the single box floating in the air. Not very exciting, but gets the job done).
Software Audio Fader
Lately I’ve been playing around with VidBlaster a lot on Windows (I need my Mac! CamTwist does everything for free!!) and my problem is that they do absolutely no audio mixing, other then setting basic volume percentages, and I wanted to be able to crossfade audio, while the video was doing the same. VidBlaster allows the different video sources to play the sound through different audio devices, so I used VAC (http://software.muzychenko.net/eng/vac.html) to output them to separate audio devices.
What I required then, was a way to automate the fading of different audio device volumes. Thats where my app comes in (for now called Swch). It allows you to fade/crossfade up to 4 audio device lines, and change the volume of one master volume line of your choosing. I plan on releasing this on my site as soon as I fix all of the bugs, and tidy it up a little. I may also consider open sourcing it as soon as I decide on a suitable license.
Comic Con 2009 Post
I was going to release a comic con story, but its kind of old news now. I think I will finish it though, and put it in the archives. So anyone wanting to hear my highlights of all the things that came out of this years comic con, look for that sometime soon.